Haunted Mansion Madame Leota Slot Machine

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Home > Canon Character Write-ups > Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
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Haunted Mansion Madame Leota Script

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Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
October 18, 2017 10:57AM
Registered: 12 years ago
Posts: 1,098
Madame Leota the spell caster in Disney World's Haunted Mansion ride.
A mysterious summoner who speaks in rhymes with a musical like magic and spell power. Leota's agenda remains unknown.
Serpents and spiders, the tail of a rat; call in the spirits, wherever they're at.
The rap on a table; it's time to respond. Send us a message from somewhere beyond.
Goblins and ghoulies from last Halloween: awaken the spirits with your tambourine.
Creepies and crawlies, toads in a pond; let there be music, from regions beyond!
Wizards and witches, wherever you dwell, give us a hint, by ringing a bell
!”

Fighting: Typical
Agility: Typical
Strength: Typical
Endurance: Excellent
Reason: Excellent
Intuition: Remarkable
Psyche: Incredible
Health: 38
Karma: 90
Powers: Magic
1 ) Summoning:
Madame Leota can summon lower level undead like beings such as skeletons, zombies, ghosts or ghouls do her bidding. She can also call upon living goblins. Who ever is summoned is under her mental command at the Incredible level. However, she is capped at summoning to a power of 13 spell points a week which is explained below
Casting points to summon:
Skelton - 1 point
Zombie - 2 points
Goblins - 2 points
Ghost - 3 points
Ghouls - 7 points.
At the end of week the summoned being magically transported back from where they came.
The Skelton's can carry weapons such as blades, axes, hammers or maces.
The zombies are a bit stronger than the skeletons but have -1cs on reaction rolls and slower moving than most humans.
The Ghosts cannot physically attack but can phase through walls and can cause fear. Yellow Psyche feat roll needed or victim will flee.
The Goblins are nasty little humanoids, which have the least health of the bunch but are also the fastest on foot and adept at hiding and ambushing with knifes.
The Ghouls are most powerful of the bunch with Remarkable level Strength, claws, and fangs. They like to feast on the living or the dead.
The GM will decide FACERIP stats for the above
2 ) Musical argumentation / hypnotic voice
By chanting rhymes and mixing it with music Madame Leota can charm suspects. -2 checks for reason, and intuition while listening.
Equipment:
Crystal Ball for viewing in this world and beyond. Remarkable vision and clarity.
Spell book.. Various Spells, most of which are of the of the witchcraft variety.
'To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge.'
Re: Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
October 20, 2017 02:41AM
Registered: 11 years ago
Posts: 1,334
Ooh,I like this Very nice!
Re: Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
October 20, 2017 09:19AM
Registered: 12 years ago
Posts: 1,098
Jump on the ride. Love the voice here.

'To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge.'
Re: Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
October 20, 2017 09:48AM
Registered: 12 years ago
Posts: 1,098
Madame Letoa's summoned beings:
The Skelton: Will often seek a blade or tool like weapon. They can be used to attack or defend an area.
Fighting: Typical
Agility: Typical
Strength: Typical
Endurance: Excellent
Reason: Poor
Intuition: Typical
Psyche: Good
Health: 38
Karma: 20
Powers: Immune to fear, slashing attacks are 2 -CS for damage taken, immune to diseases. Good resistance to cold.
Weakness: At 40 -50 pounds, they are +2CS to slam, and are easy to push, throw, or toss. They can't swim either.
Zombie: Slower moving than most humans, what they lack in speed that makes up for in strength and the ability to spread diseases.
Fighting: Poor
Agility: Poor
Strength: Excellent
Endurance: Excellent
Reason: Feeble
Intuition: Poor
Psyche: Good
Health: 48
Karma: 16
Powers: Immune to fear and diseases. With a successful attack, the victim has a 1 in 10 chance of obtaining a disease.
Roll dice, then roll for an endurance feat roll.
Red = No disease
Yellow = Mild cold
Green = Something that requires doctors visit, possibly more.
White = Major Illness. GM decides
Ghost: They don't attack but act as scouts, and excel at scaring people. They can't be harmed by normal physical attacks. Unlike the Skeletons and Zombies, they can speak.
Fighting: Good
Agility: Excellent
Strength: Poor
Endurance: Incredible
Reason: Good
Intuition: Good
Psyche: Good
Health: 74
Karma: 30
Powers: Can phase through walls, fly with good ability, or move objects with their will. Fear is at the Remarkable level, anyone seeing a ghost must make a successful Green Psyche feat roll or flee in terror.
Goblins: A smaller lizard-like humanoid about 3-4 feet tall. They are greedy and evil. They often carry weapons such as knives, or short axes and clubs which cause typical blunt or slashing damage.
Fighting: Typical
Agility: Excellent
Strength: Poor
Endurance: Typical
Reason: Poor
Intuition: Good
Psyche: Typical
Health: 36
Karma: 20
Skills: +2Cs to hide. Faster than most humans.
Ghouls: A nasty larger undead like being with claws, fangs and an appetite for flesh.
Fighting: Excellent
Agility: Excellent
Strength: Remarkable
Endurance: Remarkable
Reason: Good
Intuition: Typical
Psyche: Good
Health: 100
Karma: 26
Powers:
Claws - Excellent slashing
Fangs - Excellent biting damage
Leaping: Poor leaping ability
Good Climbing ability can scale a 10-foot wall easily
Disease - If bitten, an endurance feat roll is needed, otherwise the victim has a Ghoul fever, and suffers -3CS to on all physical actions.
'To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge.'
Newer TopicOlder Topic
Sorry, only registered users may post in this forum.
Record Number of Persons Hiding Behind Secret Identities: 644 on October 25, 2020

TSR is a registered trademark owned by TSR Inc. TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc.
Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of Marvel Characters, Inc. and are used without permission.
Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of DC Comics and are used without permission.
This site is not intended to make money. It provides resources to players of a game no longer being produced.

Haunted Mansion Madame Leota Slot Machine Machines

Madame
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    • Comic Book
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  • Creation
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Home > Canon Character Write-ups > Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
Forum ListMessage ListNew Topic
Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
October 18, 2017 10:57AM
Registered: 12 years ago
Posts: 1,098
Madame Leota the spell caster in Disney World's Haunted Mansion ride.
A mysterious summoner who speaks in rhymes with a musical like magic and spell power. Leota's agenda remains unknown.
Serpents and spiders, the tail of a rat; call in the spirits, wherever they're at.
The rap on a table; it's time to respond. Send us a message from somewhere beyond.
Goblins and ghoulies from last Halloween: awaken the spirits with your tambourine.
Creepies and crawlies, toads in a pond; let there be music, from regions beyond!
Wizards and witches, wherever you dwell, give us a hint, by ringing a bell
!”

Fighting: Typical
Agility: Typical
Strength: Typical
Endurance: Excellent
Reason: Excellent
Intuition: Remarkable
Psyche: Incredible
Health: 38
Karma: 90
Powers: Magic
1 ) Summoning:
Madame Leota can summon lower level undead like beings such as skeletons, zombies, ghosts or ghouls do her bidding. She can also call upon living goblins. Who ever is summoned is under her mental command at the Incredible level. However, she is capped at summoning to a power of 13 spell points a week which is explained below
Casting points to summon:
Skelton - 1 point
Zombie - 2 points
Goblins - 2 points
Ghost - 3 points
Ghouls - 7 points.
At the end of week the summoned being magically transported back from where they came.
The Skelton's can carry weapons such as blades, axes, hammers or maces.
The zombies are a bit stronger than the skeletons but have -1cs on reaction rolls and slower moving than most humans.
The Ghosts cannot physically attack but can phase through walls and can cause fear. Yellow Psyche feat roll needed or victim will flee.
The Goblins are nasty little humanoids, which have the least health of the bunch but are also the fastest on foot and adept at hiding and ambushing with knifes.
The Ghouls are most powerful of the bunch with Remarkable level Strength, claws, and fangs. They like to feast on the living or the dead.
The GM will decide FACERIP stats for the above
2 ) Musical argumentation / hypnotic voice
By chanting rhymes and mixing it with music Madame Leota can charm suspects. -2 checks for reason, and intuition while listening.
Equipment:
Crystal Ball for viewing in this world and beyond. Remarkable vision and clarity.
Spell book.. Various Spells, most of which are of the of the witchcraft variety.
'To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge.'
Re: Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
October 20, 2017 02:41AM
Registered: 11 years ago
Posts: 1,334
Ooh,I like this Very nice!
Re: Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
October 20, 2017 09:19AM
Registered: 12 years ago
Posts: 1,098
Jump on the ride. Love the voice here.

'To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge.'
Re: Madame Leota the spell caster in the Disney World's Haunted Mansion ride.
October 20, 2017 09:48AM
Registered: 12 years ago
Posts: 1,098
Madame Letoa's summoned beings:
The Skelton: Will often seek a blade or tool like weapon. They can be used to attack or defend an area.
Fighting: Typical
Agility: Typical
Strength: Typical
Endurance: Excellent
Reason: Poor
Intuition: Typical
Psyche: Good
Health: 38
Karma: 20
Powers: Immune to fear, slashing attacks are 2 -CS for damage taken, immune to diseases. Good resistance to cold.
Weakness: At 40 -50 pounds, they are +2CS to slam, and are easy to push, throw, or toss. They can't swim either.
Zombie: Slower moving than most humans, what they lack in speed that makes up for in strength and the ability to spread diseases.
Fighting: Poor
Agility: Poor
Strength: Excellent
Endurance: Excellent
Reason: Feeble
Intuition: Poor
Psyche: Good
Health: 48
Karma: 16
Powers: Immune to fear and diseases. With a successful attack, the victim has a 1 in 10 chance of obtaining a disease.
Roll dice, then roll for an endurance feat roll.
Red = No disease
Yellow = Mild cold
Green = Something that requires doctors visit, possibly more.
White = Major Illness. GM decides
Ghost: They don't attack but act as scouts, and excel at scaring people. They can't be harmed by normal physical attacks. Unlike the Skeletons and Zombies, they can speak.
Fighting: Good
Agility: Excellent
Strength: Poor
Endurance: Incredible
Reason: Good
Intuition: Good
Psyche: Good
Health: 74
Karma: 30
Powers: Can phase through walls, fly with good ability, or move objects with their will. Fear is at the Remarkable level, anyone seeing a ghost must make a successful Green Psyche feat roll or flee in terror.
Goblins: A smaller lizard-like humanoid about 3-4 feet tall. They are greedy and evil. They often carry weapons such as knives, or short axes and clubs which cause typical blunt or slashing damage.
Fighting: Typical
Agility: Excellent
Strength: Poor
Endurance: Typical
Reason: Poor
Intuition: Good
Psyche: Typical
Health: 36
Karma: 20
Skills: +2Cs to hide. Faster than most humans.
Ghouls: A nasty larger undead like being with claws, fangs and an appetite for flesh.
Fighting: Excellent
Agility: Excellent
Strength: Remarkable
Endurance: Remarkable
Reason: Good
Intuition: Typical
Psyche: Good
Health: 100
Karma: 26
Powers:
Claws - Excellent slashing
Fangs - Excellent biting damage
Leaping: Poor leaping ability
Good Climbing ability can scale a 10-foot wall easily
Disease - If bitten, an endurance feat roll is needed, otherwise the victim has a Ghoul fever, and suffers -3CS to on all physical actions.
'To defend: this is the pact. But when life loses its meaning and is taken for naught... then the pact is to avenge.'
Newer TopicOlder Topic
Sorry, only registered users may post in this forum.
Record Number of Persons Hiding Behind Secret Identities: 644 on October 25, 2020

TSR is a registered trademark owned by TSR Inc. TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc.
Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of Marvel Characters, Inc. and are used without permission.
Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of DC Comics and are used without permission.
This site is not intended to make money. It provides resources to players of a game no longer being produced.